So, this is one thing that we’ve worked really hard on… You don’t have to have any experience with the series before you get into XVI. Players who have played the Final Fantasy games since Final Fantasy I can enjoy XVI just as much as players who have never played the Final Fantasy series, and this is their first foray into the series. And so Final Fantasy XVI, in this respect, is no different. It has its own story, its own characters, its own systems, and its own feel. While the titles, of course, are numbered, each game in the Final Fantasy series is its own unique experience. Will they have to play all previous 15 entries in the Final Fantasy series before getting into XVI? And the answer to that is absolutely not. “Just that fact alone can be daunting to a lot of new players. “First off, it’s the latest numbered entry into the story of Final Fantasy series, a series that you know has 35 years of history,” Yoshida explained. “So you can see the ones that look the most tired and have the palest faces are the ones that work on both projects [ Final Fantasy XIV and Final Fantasy XVI.” “And last but not least, we have our sound designer and composer, Masayoshi Soken, who, as you know, also works with me on Final Fantasy XIV. After spending the majority of his career at Capcom, he joined the Final Fantasy XVI team to help us create our unparalleled real-time action experience. “In the sea of familiar faces, I’d like to introduce you to our new star combat director, Ryota Suzuki. All those games that are known for their impressive visuals. Yoshida continued, “Next up, we have our art director, Hiroshi Minagawa, who you may know from Final Fantasy XIV, Final Fantasy XII, and Final Fantasy Tactics. I’m kind of like a jack-of-all-trades on this project.” Koji Fox added, “Next up, we have myself, localization director, Michael Christopher Koji-Fox… In addition to localization director, I’ve worked on a lot of different things on Final Fantasy XVI, such as aspects such as lore and motion capture, the language, the culturization, voice recording, writing, and more. “Up next, we have our creative director and main scenario writer, Kazutoyo Maehiro.” “Next up, we have our main director, Hiroshi Takai.
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